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Use IGN’s Madripoor walkthrough to track every crate, Whisky Bottle, Nightmare Door, passcode, trial, and the Sentinel Prototype encounter.
IGN’s video walkthrough for Marvel’s Wolverine covers the full Madripoor section across four missions: Knock Knock, Mutant Detected, For Our Future, and One Last Mission. The guide is played on The Best There Is difficulty and tracks the section’s Material Crates, Whisky Bottles, Nightmare Doors, and Nightmare Trials.
IGN also includes the Sentinel Prototype boss encounter in the route. This guide reorganizes the video’s confirmed timestamps into a mission-by-mission checklist, so you can use it to identify what is available in each part of Madripoor without treating OnlineGamesVIP as having independently tested the route.
IGN’s walkthrough identifies three types of collectibles or optional objectives in the Madripoor section: Material Crates, Whisky Bottles, and Nightmare Doors linked to Nightmare Trials. Its coverage lists two Material Crates and one Whisky Bottle in Knock Knock; four Material Crates, one Nightmare Door and Trial, and one Whisky Bottle in Mutant Detected; and three Material Crates, one Nightmare Door and Trial, and one Whisky Bottle in One Last Mission.
That gives the section a clear tracking structure. Across the missions named by IGN, the walkthrough accounts for nine Material Crates, three Whisky Bottles, and two Nightmare Doors with associated trials. IGN also records three panel passcodes during Mutant Detected. The source does not state whether these are the only collectibles in the wider game, so this checklist applies specifically to the Madripoor coverage in the video.
- Knock Knock: two Material Crates and one Whisky Bottle.
- Mutant Detected: four Material Crates, one Nightmare Door and Trial, one Whisky Bottle, and three panel passcodes.
- For Our Future: Sentinel Prototype boss fight.
- One Last Mission: three Material Crates, one Nightmare Door and Trial, and one Whisky Bottle.
IGN’s timestamps are the most useful navigation tool because they separate the route by mission and objective. Time positions can vary depending on how a video player loads or how a viewer navigates the recording, so use the mission order and item names as the primary checklist.
IGN begins the Madripoor walkthrough with Knock Knock. The mission starts at 0:00 in the video. The first Material Crate appears at 7:58, followed by the second at 10:00. If you are trying to complete this mission’s listed collection objectives, these are the two crate checkpoints to verify before moving on.
At 13:44, IGN notes that the route splits, with both left and right paths available during this section. The walkthrough takes the left route. This is the most important decision point identified in Knock Knock, because following the video exactly means choosing left when the two options appear. IGN does not state that the right route prevents collection progress, nor does it provide a comparison between the two paths.
The mission’s Whisky Bottle is listed at 18:14. IGN identifies it as Tenth Man. A practical way to use this portion of the video is to confirm both Material Crates before reaching the route split, then check the left path against the recording, and finally look for the named bottle at the later timestamp.
Knock Knock checklist:
- Start the mission at the beginning of IGN’s Madripoor video.
- Material Crate 1 at 7:58.
- Material Crate 2 at 10:00.
- Choose the left route if you want to follow IGN’s recorded path after the split at 13:44.
- Whisky Bottle, Tenth Man, at 18:14.
Mutant Detected contains the densest concentration of listed objectives in IGN’s walkthrough. The first Material Crate is marked at 23:26, and the first panel passcode appears at 23:55. IGN gives that passcode as 0514. Keeping the crate and code as separate checklist entries should help avoid treating the nearby objectives as one item.
The second Material Crate is at 27:02. IGN then identifies another panel passcode at 39:15, listed as 0291. The third Material Crate appears at 39:25, followed by the fourth at 43:52. The close timing between the second code, the third crate, and the fourth crate makes this section easy to skim past if you are only looking for collectibles.
At 44:20, IGN marks the Nightmare Door and its associated trial, Bad Inhibitions. The video then lists the mission’s Whisky Bottle at 47:20, naming it Fist of Legend. A final panel passcode appears at 47:30, and IGN gives it as 5413.
The order matters for tracking, even though the source does not explain whether the passcodes unlock doors, panels, or another reward. Treat the codes as confirmed inputs supplied by IGN, but do not assume that they can be used outside the specific panels shown in the walkthrough.
Mutant Detected checklist:
- Material Crate 1 at 23:26.
- Panel passcode 0514 at 23:55.
- Material Crate 2 at 27:02.
- Panel passcode 0291 at 39:15.
- Material Crate 3 at 39:25.
- Material Crate 4 at 43:52.
- Nightmare Door and the Bad Inhibitions Trial at 44:20.
- Whisky Bottle, Fist of Legend, at 47:20.
- Panel passcode 5413 at 47:30.
IGN places the Sentinel Prototype boss fight in For Our Future at 49:58. The source identifies the encounter and its mission placement, but it does not provide a phase breakdown, attack pattern, recommended abilities, or a difficulty-specific strategy. For that reason, this guide does not present an unverified combat method as fact.
The next mission covered is One Last Mission. IGN marks the first Material Crate at 1:04:22 and the mission’s Whisky Bottle at 1:07:10. The bottle is named The Old Man. These two entries are separated by only a few minutes in the video, so they are useful early checks when confirming that you are following the correct mission segment.
The Nightmare Door and Trial appear at 1:16:42. IGN names the trial Last Stand at Cold Pines. The second Material Crate is listed at 1:38:12, while the third appears at 1:46:16. If you are using the video as a completion route, the long gap between the trial and the next crate is worth noting. The source does not identify additional items in that interval.
For Our Future:
- Sentinel Prototype boss fight at 49:58.
One Last Mission checklist:
- Material Crate 1 at 1:04:22.
- Whisky Bottle, The Old Man, at 1:07:10.
- Nightmare Door and the Last Stand at Cold Pines Trial at 1:16:42.
- Material Crate 2 at 1:38:12.
- Material Crate 3 at 1:46:16.
Analysis: The safest way to use this walkthrough is as a set of stop points rather than as a continuous race through Madripoor. Check the two Knock Knock crates before the route split, record the chosen left path, and then confirm the Tenth Man bottle. In Mutant Detected, the passcodes and crates are packed into several timestamp clusters, so pausing after each listed entry is more reliable than trying to remember the sequence.
Analysis: The mission boundaries are also useful for diagnosing a missed objective. If your count is short after Knock Knock, review the two crate markers and the Tenth Man entry before advancing. If the missing item is in Mutant Detected, compare your progress against four separate crate markers, three codes, the Bad Inhibitions door, and the Fist of Legend bottle. For One Last Mission, the long separation between the first part of the mission and the final two crates means an incomplete count may not be resolved until much later in the recording.
Do not infer a reward from an item name alone. IGN names the Whisky Bottles and Nightmare Trials, but the supplied source does not describe their rewards or explain whether completing both trials on the stated difficulty changes the outcome. Likewise, the video’s use of The Best There Is confirms the recorded difficulty, not a requirement that every player use it.
The supplied catalog includes Wolverine, which is directly relevant to this walkthrough. Use the embedded game listing for the available game details, while using IGN’s video for the Madripoor objective order and timestamps covered here.
What remains unconfirmed
IGN’s source gives locations in the form of video timestamps, but it does not provide written room descriptions, screenshots, combat instructions, or an explanation of how each passcode functions. It also does not compare the left and right routes at the Knock Knock split. Those details should not be treated as confirmed by this guide.
The source likewise does not state whether every listed objective is mandatory, whether missing a collectible can be corrected later, or what rewards come from the Material Crates, Whisky Bottles, and Nightmare Trials. It confirms the names and positions recorded in the walkthrough, including Bad Inhibitions and Last Stand at Cold Pines, but not their broader progression effects.
Finally, this is an analysis of IGN’s walkthrough, not an OnlineGamesVIP hands-on verdict or independently tested route. If an on-screen item appears at a slightly different point in your recording, use the mission name, item label, and nearby timestamp together before concluding that the objective is absent. The confirmed Madripoor sequence remains: Knock Knock, Mutant Detected, For Our Future, and One Last Mission.