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Game Informer highlights Onimusha, Dawnwalker, Orbitals, Halloween: The Game, and Crimson Moon in its September 4 weekend roundup.
Game Informer’s September 4, 2026 weekend roundup highlights several newly available or upcoming games, including Onimusha: Way of the Sword, The Blood of Dawnwalker, Orbitals, Halloween: The Game, and Crimson Moon. The publisher frames the selection as a response to an unusually crowded September release period, while noting that its list does not cover everything released during the week.
Game Informer’s coverage combines review-based recommendations with the writer’s own early impressions. Its strongest endorsement in the supplied article goes to Onimusha: Way of the Sword, while the other games receive more qualified recommendations based on their combat, structure, co-op design, atmosphere, or genre appeal. The source text also begins discussing NBA 2K, but the supplied record ends before that section provides any specific conclusion.
Game Informer describes Onimusha: Way of the Sword as the first new entry in Capcom’s Onimusha series in more than two decades. The publisher’s writer says the game’s combat is challenging, intricate, complex, and capable of building on its systems over time. The article also praises the characters and setting, while identifying repetition in the combat arena design as a drawback.
According to Game Informer, the game is available on the date of the article and follows protagonist Musashi, whose sword is central to the experience. The publisher also points to an easy mode for players concerned about difficulty. Those details make the game’s accessibility options part of the recommendation rather than an afterthought, although the supplied source does not explain how the mode changes enemy behavior, damage, or other systems.
Game Informer also recommends The Blood of Dawnwalker, an action role-playing game built around a time limit. The source explains that players control Coen, who is a vampire at night and a human by day, and that he has 30 days to save his family from an evil vampire lord. Completing quests advances the clock, forcing players to decide which objectives deserve attention before the game concludes.
A notable feature in Game Informer’s account is the absence of a single mandatory main quest. Instead, the writer says players choose what feels important during the attempt to save Coen’s loved ones. The article gives reforging an ancient sword and working with revolutionaries as examples of different priorities. Game Informer also praises the directional combat, the differences between day and night, and the game’s atmosphere. The publisher notes that its reviewer Diego was less enthusiastic, so this recommendation is not presented as a unanimous verdict within the source.
Orbitals is presented by Game Informer as a short, co-op-only game with a strong visual identity. The publisher describes visuals inspired by 1980s anime, a prominent soundtrack, expressive menus, and charming characters. Its campaign lasts about six hours, according to the source, and asks two players to collaborate on puzzles while trying to save their home space station.
The recommendation is deliberately qualified. Game Informer says the gameplay is only adequate and argues that the game does not stand out as much as comparable co-op-only titles. The source also criticizes the story, particularly near the ending, while maintaining that the overall experience remains joyful. For players choosing a weekend game with a friend, the practical takeaway is that Orbitals appears to rely heavily on its presentation and cooperative mood rather than on unusually deep mechanics.
Halloween: The Game is the most clearly staged release in the roundup. Game Informer reports that IllFonic has made the asymmetrical horror game and that it is technically playable through early access for owners of the more expensive edition. The publisher identifies September 8 as the game’s regular launch date. The supplied source does not specify the platforms, edition prices, or the exact differences between early access and the standard release.
Game Informer’s writer says the game includes IllFonic’s first single-player campaign and describes that campaign as a passionate tribute to John Carpenter’s Halloween. The same passage says the campaign lasts only a couple of hours and functions largely as a tutorial for the primary multiplayer mode, including the experience of playing as Michael Myers. Based on that description, the publisher does not recommend buying the game solely for its campaign. Instead, it positions the game as a more promising option for fans of asymmetrical horror or players interested in IllFonic’s multiplayer design.
The article says the writer had completed the single-player campaign and had begun the multiplayer portion ahead of a planned review. That means Game Informer’s supplied comments are preliminary coverage rather than a completed multiplayer review. The publisher’s final assessment of the full game remains unconfirmed in the available source record.
Game Informer characterizes Crimson Moon as a game with Souls-inspired combat that is not a conventional Soulslike. The publisher instead describes it as closer to a roguelike because of its run-based structure. Players take the role of a nephilim, defined in the source as a human-angel hybrid, and fight demons during missions.
The publisher says the combat is serviceable and that the run-based format is more forgiving because players have multiple lives before restarting. Game Informer also praises the presentation for a game priced at $20 and says two-player co-op may make the experience more enjoyable. The writer played the first two hours during a stream and directed readers toward the resulting video for a closer look.
That evidence supports a modest recommendation rather than a claim that Crimson Moon is a genre leader. Game Informer acknowledges that the game is imperfect, while suggesting that its accessible run structure, presentation, and optional co-op could appeal to players who want a lighter alternative to more punishing action games. This is analysis of the publisher’s description and early coverage, not an OnlineGamesVIP hands-on judgment.
The main value of Game Informer’s selection is that it separates several kinds of weekend purchase. Onimusha: Way of the Sword is the combat-focused option, with the publisher emphasizing challenge and complexity. The Blood of Dawnwalker is aimed at players who want decisions to shape a time-limited adventure. Orbitals is designed around two-player puzzle solving, while Halloween: The Game places its long-term emphasis on asymmetrical multiplayer. Crimson Moon offers a run-based action format with co-op support.
That variety matters because the recommendations do not all ask for the same commitment. Game Informer describes Orbitals as roughly six hours long and Halloween: The Game as having a short campaign that serves mainly as a tutorial. By contrast, the supplied text emphasizes the systems and choices in Onimusha: Way of the Sword and The Blood of Dawnwalker without giving total playtime estimates. Players deciding what to start this weekend should therefore weigh whether they want a focused co-op session, a competitive or asymmetric multiplayer game, or a larger single-player commitment.
The source also highlights a recurring trade-off between style and substance. Game Informer praises the look and sound of Orbitals but finds its gameplay less distinctive. It appreciates Crimson Moon’s elaborate presentation while calling the combat merely serviceable. In analysis, that suggests both games may be most appealing when their atmosphere or cooperative format matches a player’s priorities, rather than when mechanical novelty is the deciding factor.
What remains unknown
The supplied Game Informer article is a recommendation roundup, not a complete release guide. It does not provide a full platform list, prices, system requirements, accessibility breakdown, or multiplayer population information for the featured games. Those details remain unconfirmed in the available source record and should be checked separately before purchase.
The multiplayer outlook for Halloween: The Game is also still open. Game Informer reports that its writer had only begun the multiplayer portion before a review planned for the following week. The eventual review will be the next important evidence for players deciding whether the campaign’s short length is balanced by the primary multiplayer experience. The difference between early access and the September 8 regular launch may also be worth watching, although the supplied article does not explain the launch schedule beyond those points.
The Blood of Dawnwalker deserves similar caution because the source includes differing internal reactions. Game Informer’s writer strongly recommends it, but also notes that reviewer Diego was less enthusiastic. The publisher does not provide Diego’s detailed criticisms in the supplied text, so readers should not treat the article as a settled consensus.
Finally, the source record cuts off during its discussion of NBA 2K. Game Informer introduces the series as a sports franchise with strong gameplay, visuals, and Franchise mode, while criticizing the role of microtransactions in other offerings. However, the supplied text ends after beginning to discuss the current year’s developer, Visu..., so no complete report about this year’s edition can be made from the available evidence.
For this weekend, Game Informer’s confirmed message is not that every highlighted game is a universal recommendation. It is that September’s crowded release schedule offers several distinct ways to play, with Onimusha: Way of the Sword receiving the clearest full-game praise and the other picks carrying more specific conditions. The next evidence to watch is the completed multiplayer review of Halloween: The Game, fuller coverage of the less enthusiastic response to The Blood of Dawnwalker, and the missing remainder of the NBA 2K discussion.