By Online Games VIP Editorial
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Final Fantasy 7 Revelation footage details hot springs that permanently raise max HP, trigger character conversations, and unlock bathing suit skins.
Final Fantasy 7 Revelation will let players find hot springs across its world, with each location offering more than a short break from the journey. According to IGN, visiting one permanently increases the party's maximum HP, while the accompanying scenes provide special conversations between the characters.
IGN also reports that the bathing suit outfits used during these events can be unlocked as skins. Footage shared after Square Enix's SDCC Málaga presentation has shown outfit options for Cloud, Barret, and Cid, alongside hot spring appearances for other members of the party. The material establishes the feature's main rewards, but it does not yet explain how many springs exist, how the outfits are earned in detail, or whether every character receives a separate skin.
IGN's report identifies the hot springs as hidden spots on the Final Fantasy 7 Revelation world map. The publisher's presentation introduced them as optional discoveries players can encounter while moving through the wider adventure. Square Enix later shared gameplay footage online, giving the feature a place within the game's exploration structure rather than presenting it only as a standalone story scene.
IGN says that stopping at a hot spring provides a permanent increase to the party's maximum HP. That makes the locations relevant to character progression, although the available information does not specify the size of the increase or whether the value is fixed. It is also unconfirmed whether the bonus applies once per spring, once per character, or through another system.
The other confirmed reward is cosmetic. IGN reports that the bathing suit outfits seen in the hot spring events can be unlocked as skins. Director Naoki Hamaguchi also explained in a follow-up social media post that the outfits featured in these events are available to unlock. The source does not state whether the skins can be worn anywhere in the game, whether they alter combat presentation, or whether changing them is limited to particular menus or locations.
Several characters have been identified in the material cited by IGN. Cloud, Barret, and Cid are shown with dedicated skins. Red XIII can also use the hot springs, although IGN notes that his usual appearance means a new outfit may not produce the same kind of visual change. Vincent Valentine, described in the report as a newly playable party member, is shown bathing in the clothing he wears while fighting. These details confirm some of the feature's character coverage, not the complete list of available outfits.
The hot springs combine three kinds of optional content: exploration, mechanical progression, and character interaction. That combination gives the locations a role beyond being decorative stops on the map. Finding one can produce a lasting gameplay benefit, while the related scenes offer a chance to see the party away from its central conflict.
IGN places the feature in the same broad tradition as the lighter party activities seen elsewhere in the remake trilogy. Its report points to Final Fantasy 7 Rebirth's beach sequence as an earlier example of the cast taking part in a less urgent activity during the larger mission. The comparison provides context for the tone of the hot spring events, but it does not establish that the new scenes work in the same way as Rebirth's beach content.
Hamaguchi's explanation, as relayed by IGN, adds that each hot spring gives players a different glimpse into the characters' everyday lives. That suggests the locations are not simply repeated versions of one scene. The available evidence supports the presence of distinct conversations, but it does not identify their subjects, length, branching structure, or effect on relationships within the party.
Analysis: The permanent HP reward could encourage players to investigate side paths before difficult sections of the main story. At the same time, attaching the cosmetic unlocks to these scenes gives the locations a second reason to revisit or seek out. This is an interpretation of the reported design, not a confirmed statement about the game's difficulty or intended route through the world.
For players who focus on exploration, the hot springs appear to be collectible-style discoveries with a tangible payoff. The world map locations are described as hidden, so reaching them may become part of the game's broader search for optional content. However, neither IGN's report nor the supplied footage details confirms whether reaching a spring requires a puzzle, a side quest, a particular party member, or a specific point in the story.
The HP increase also gives the activity a clear practical value. Because IGN describes the effect as permanent, the reward should remain relevant after the party leaves the location. The report does not say whether the bonus affects every playable character equally, whether it stacks across all springs, or whether there is a cap. Those missing details will matter to players deciding how much time to spend searching the map.
The skin system may appeal to players for a different reason. Costumes tied to optional character scenes can make exploration feel connected to the party rather than only to numerical upgrades. Cloud, Barret, and Cid already provide confirmed examples of how the feature can produce different cosmetic rewards. Vincent's reported decision to keep his combat attire in the bath also indicates that not every character's scene will necessarily lead to a conventional bathing suit design.
Red XIII's inclusion raises a related question about how Square Enix is handling non-human or differently presented party members. IGN confirms that he can relax in the hot springs, but the report does not confirm a separate skin for him. It would be premature to assume that every party member will receive an equivalent costume simply because the hot springs are available to the whole group.
Analysis: The feature could work as a low-pressure way to make the party feel broader and more individual. A hot spring scene can show relationships through conversation, while the permanent HP reward gives the player a reason to treat the location as part of progression. That balance may help optional content feel worthwhile without requiring it to be part of the main plot. The source confirms the ingredients, but not how successful the final scenes will be in practice.
The footage is useful as a preview of the feature, but the supplied reporting does not provide a full explanation of its systems. There is no confirmed count for the hot springs, no complete list of locations, and no statement about whether they are available throughout the game or unlocked in stages. The source also does not identify the conditions for finding them beyond describing them as hidden spots on the world map.
The report does not confirm the precise HP values. It is therefore impossible to say how significant the reward will be in combat or whether it will remain useful throughout the entire story. There is also no information about whether the bonus is permanent across difficulty settings, save files, or game modes.
The skin details remain similarly limited. IGN identifies several outfits shown in the clips and reports that the event clothing can be unlocked, but it does not confirm the full roster of costumes. The article also does not explain whether players must complete every conversation, visit a particular number of springs, or meet another requirement to obtain them.
The scenes' narrative importance is unconfirmed as well. Hamaguchi's comments, as reported by IGN, describe different glimpses into the characters' everyday lives, but there is no evidence that these moments change the story, party relationships, or endings. Players should treat them as optional character-focused events until Square Enix provides more detail.
IGN reports that Final Fantasy 7 Revelation is scheduled to launch on April 8, 2027, for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S. The game is described as the concluding chapter of the remake trilogy, and the hot spring footage is part of Square Enix's continuing stream of information about the project.
IGN's report also notes other comments from Hamaguchi about the game, including an option to automatically level up characters for players who want to skip grinding and an estimate that a story playthrough could take more than 100 hours. Those details provide broader context for the hot springs as one activity within a large RPG, but they do not reveal how much of that playtime comes from exploration or optional events.
The next useful information would be a complete explanation of the hot spring system. Players will want to know how many locations are available, whether the HP rewards stack, and how early the first spring can be found. A full costume list would also clarify which party members receive skins and whether the outfits can be used outside the events.
For now, the clearest picture comes from the facts reported by IGN: hot springs are hidden world-map locations, visiting them permanently raises maximum HP, their scenes include character-specific conversations, and the featured outfits can be unlocked as skins. The footage introduces the idea, but it does not yet answer the system and story questions that will determine how important these stops become during the full adventure.