Online Games VIP Editorial 著
·
Game Informer reports Epic delayed its unannounced Marvel and Star Wars shooter amid a reported shift toward AI-assisted development, with no new date announced.
Epic Games has reportedly delayed an unannounced shooter featuring Marvel and Star Wars characters from a planned March release window to an unspecified date. Game Informer reports that the delay was detailed by Bloomberg, which cited sources familiar with the project and Epic’s development plans.
Game Informer reports that Bloomberg linked the delay to Epic’s move toward an AI-first production model, including the use of tools such as Anthropic’s Claude. The project’s reported change in schedule does not come with a replacement launch date, and Epic has not publicly announced the shooter itself.
According to Game Informer’s reporting on Bloomberg’s account, Epic planned to release the Marvel and Star Wars shooter in March before moving it to an unspecified date. The available reporting does not identify the year attached to that March window, and it does not provide a revised target or an explanation of how long the delay might last.
Game Informer describes the project as unannounced, so there is no public title, platform list, trailer, feature breakdown, or formal release announcement to use as a baseline. The confirmed scope is limited to a shooter involving Marvel and Star Wars characters. Details such as the playable roster, setting, format, story, multiplayer structure, and relationship to Fortnite remain unconfirmed in the supplied reporting.
Game Informer reports that Bloomberg reviewed an internal email from one of the shooter’s directors. The email reportedly instructed staff to stop relying on handwritten code and said the game’s art would use complete AI workflows. Those reported instructions are evidence of an internal production direction, not proof that every part of the finished game will be created by AI or that the project has abandoned conventional development entirely.
The reported development change matters because it appears to involve both programming and art rather than a limited experiment with optional tools. Game Informer reports that Bloomberg’s sources described Epic as shifting toward AI-assisted production, with human developers expected to guide the code and art generated by those systems.
Epic communications director Jake Jones told Bloomberg, as reported by Game Informer, that the company is embracing AI-accelerated development while Epic developers remain responsible for the creative direction. This presents the company’s stated position as an assisted workflow led by human developers, while the internal instructions reported by Bloomberg suggest a more extensive role for AI in the shooter’s production.
Those two descriptions are not necessarily identical. The public position emphasizes human oversight and creative leadership. The reported internal email points to broad AI use in code and artwork. Until Epic explains how those principles are being applied to the shooter, it is not possible to determine how much of the game’s work is being automated, what review standards are in place, or whether the reported approach will change before release.
Game Informer also connects the story to Epic’s new launcher, which was made available in preview two days after Bloomberg’s report. Epic said the launcher was created through a process it described as vibe coding, and promoted it as faster and more responsive than the existing version. The launcher is separate from the Marvel and Star Wars project, but its timing has made it a visible example of how Epic is presenting AI-assisted development to users.
According to Game Informer, Epic claims that the preview launcher starts 46 percent faster than Steam and can restore from the system tray to the library 14 percent faster. Those are Epic’s own comparison figures, not independent test results.
Game Informer reports that users have also seen problems in the preview. The article points to a Bluesky video from Aftermath’s Chris Person that showed the launcher appearing laggy, buggy, unresponsive at times, and slow. That footage is an example of reported user experience rather than a controlled performance test, so it cannot establish how the launcher performs for all users.
For players, the launcher comparison creates a useful point of caution. Epic’s stated development philosophy may promise faster output and improved performance, but the preview feedback shows why those claims need to be judged against stable, public builds rather than internal measurements alone. Analysis of the launcher does not prove that the shooter will have similar problems, although it gives players a concrete example to watch as Epic expands its AI-assisted workflow.
The wider Epic and Disney context
Game Informer reports that Epic laid off more than 1,000 employees in March. The supplied reporting does not establish that the layoffs directly caused the shooter’s delay or that particular teams were replaced by AI systems. It does, however, place the reported production shift within a period of significant change for the company.
The shooter is also likely connected to Disney’s $1.5 billion investment in Epic, which was announced in 2024, according to Game Informer. The article says that relatively little has emerged from the investment beyond Fortnite skins, while also noting that game development can take years. Because Epic has not announced this shooter, the project’s precise connection to the investment remains an inference rather than a confirmed part of the agreement.
That context raises the stakes without confirming a specific business arrangement. Marvel and Star Wars are two of Disney’s most recognizable properties, and a shooter combining them would be a major project if it reaches release. At present, however, players have no official description of how the properties would coexist or whether the game would be built around Fortnite, a separate experience, or another format entirely.
For players, the immediate result is uncertainty rather than a changed launch plan. The game reportedly no longer targets March, but there is no new date to track. There is also no official announcement confirming the game’s name, supported systems, monetization, or whether the project will be released at all.
The reported AI-first approach could affect several parts of the eventual player experience. Analysis suggests that production tools may influence how quickly Epic can build content, iterate on environments, or support a live game after launch. That is not a confirmed promise from Epic, and speed alone would not tell players whether the results are consistent, distinctive, or properly tested.
Art and code created with AI-assisted workflows may also make quality control more important. Players will want to know how Epic checks generated assets for technical errors, visual consistency, originality, and suitability for the Marvel and Star Wars licenses. The supplied reporting does not explain those safeguards, so any claims about the final quality of the game would be premature.
The human role described by Epic is another important distinction. If developers remain the creative and technical decision-makers, AI may function as a production tool rather than the project’s author. But if the internal instructions reported by Bloomberg are accurate, the scale of that tool’s use could be unusually broad. The difference will only become clear through public demonstrations, developer explanations, and the quality of playable builds.
Epic’s reported shooter has not been officially revealed, so there is no direct substitute for its unconfirmed Marvel and Star Wars combination. Players looking for an existing Star Wars experience can instead try LEGO Star Wars: The Video Game, which offers an established take on the franchise rather than a newly reported project.
The catalog also includes older Star Wars games such as Star Wars: Rogue Squadron. These titles cannot indicate what Epic’s shooter will play like, but they provide available examples of Star Wars games with defined formats, mechanics, and release identities while Epic’s project remains unannounced.
The next meaningful evidence would be an official announcement from Epic. Players should look for a title, supported platforms, a description of the game’s format, and a clear explanation of whether Marvel and Star Wars appear together in one experience. A public announcement would also clarify whether the reported March target was internal, provisional, or tied to a previously planned reveal.
Game Informer’s reporting leaves the release schedule open, so an updated date would be especially important. Epic could confirm a new window, move the project further away, or decline to discuss it. None of those outcomes can be selected from the current evidence.
Further information about the AI workflow will also matter. Epic’s public explanation of developer oversight, testing, licensing, asset review, and code quality would help distinguish an efficiency tool from a wholesale change in how the game is made. The launcher preview may provide additional context, but its performance should not be treated as a test of the shooter itself.
For now, the most defensible conclusion is limited: Game Informer reports that Epic’s unannounced Marvel and Star Wars shooter has moved from March to an unspecified date, with Bloomberg tying the delay to an AI-first production shift. The project’s identity, gameplay, launch plans, and final development process remain unconfirmed.