By Online Games VIP Editorial
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IGN’s walkthrough tracks late-game relics, weapons, clues and secrets in Castlevania: Belmont’s Curse, while highlighting what remains unconfirmed.
IGN’s Castlevania: Belmont’s Curse walkthrough focuses on a final cleanup run for major collectibles before the “true” ending is covered in the next video. The route revisits several biomes and maps, collecting legendary weapons, missed clues, relics, heart fragments, XP statues and other upgrades.
This is an analysis of IGN’s walkthrough, not an OnlineGamesVIP hands-on guide or independently tested route. IGN explains that the video skips many journeys because fast travel is available, and that numbers in parentheses mark how many of a particular item have been found in each map so far. That makes the episode more useful as a late-game checklist than as a conventional room-by-room first playthrough.
IGN presents the video as part of a broader attempt to obtain all endings, relics, weapons, heart fragments, clues and Arcana. The publisher also makes an important limitation clear: the Hall of Mirrors section is not a complete 100% map guide. IGN specifically notes one XP statue in the Dead-End Tower and one DEF Up in the Corridor of Deja Vu that are not shown in the videos covered by this route.
That distinction matters before you begin. A player following the episode can use it to collect the items IGN returns for, but should not automatically treat the episode as proof that every object in every map has been shown. The publisher’s own warning means the walkthrough is tracking the stated completion goals while still leaving some previously unshown map items outside this particular presentation.
IGN also says the run includes a couple of clues bypassed earlier in the game. The source record does not provide the complete list of those clues, so this guide cannot safely identify every clue location or claim that a particular clue is the one you missed. The same caution applies to the later Library section, whose full timestamped details are not included in the supplied source text.
IGN’s Hall of Mirrors cleanup begins with a Brave Heart Fragment in Looping Hallways. The walkthrough marks this as the third Brave Heart Fragment found in that map at the point shown. The route then moves to the Boudoir of Bewilderment for an XP statue, marked as number 16, followed by a Wise Heart Fragment, marked as number 3.
After those pickups, IGN pauses to explain how to reach a legendary weapon in the map. The source record identifies the weapon as Bernhard’s Wrath and places it in Level Deviled. It also shows a Dusk Amulet relic in a chest in Delived Level. Because the supplied material does not include a full room-by-room path, the safest way to use this information is to treat the episode’s hint and timestamp as the navigation reference rather than assuming that the weapon can be reached by following the collectible order alone.
The Hall of Mirrors segment continues with another XP statue in the Gallery of Glass, marked as number 17. IGN then records that all rooms of Hall of Mirrors have been explored for Arcana. That statement is narrower than a universal 100% claim, especially because the publisher separately lists an XP statue and a DEF Up that were not showcased earlier.
For planning purposes, the confirmed sequence is therefore:
- Brave Heart Fragment in Looping Hallways, listed as the third found there.
- XP statue in the Boudoir of Bewilderment, listed as number 16.
- Wise Heart Fragment in the Boudoir of Bewilderment, listed as number 3.
- Dusk Amulet relic in a chest in Delived Level.
- XP statue in the Gallery of Glass, listed as number 17.
- Bernhard’s Wrath in Level Deviled.
- Arcana exploration for the Hall of Mirrors rooms shown by IGN.
One potential pitfall is the similar wording in the area names. “Delived Level” is where the source places the Dusk Amulet chest, while “Level Deviled” is where it places Bernhard’s Wrath. The names are easy to mentally merge when planning a return trip, so keep the relic and weapon as separate objectives.
IGN treats the Clock Tower as a special case. The publisher describes the final secret there as complicated enough to show, even though it is not part of the main collectibles hunt. The listed Clock Tower segment includes two XP statues in Daedalus Crossing, marked as numbers 13 and 14, as well as a DEF Up marked as number 2.
This gives the Clock Tower visit a different purpose from the Hall of Mirrors cleanup. In Hall of Mirrors, the focus is a concentrated group of fragments, a relic, a weapon and Arcana exploration. In the Clock Tower, IGN is showing a complicated final secret and pairing it with three specific upgrades. That difference can help you decide whether to follow the segment immediately or save it for a broader completion pass.
IGN says the walkthrough skips the travel between save locations and fast-travel spots because those systems are freely available at this stage. Analysis: this is efficient for a player who already knows the map network, but less helpful if you are unsure which destination connects to a named sub-area. Before leaving a location, note the next objective and the destination used in the video. Otherwise, the shortened presentation may make the route appear to jump between unrelated rooms.
The parenthetical counts are another useful control. They are not presented as a universal item total for the game. IGN says they show the number of that particular item found in the specific map up to that point. Analysis: use them to compare your own map progress, not as a substitute for a separate master checklist. A count can tell you how the walkthrough is tracking an item, but the supplied source does not provide every required total for full completion.
IGN says the walkthrough returns to The Library after two relics were missed during normal pathing. That makes the Library section a correction pass rather than a wholly new exploration route. The source record supplied for this article cuts off immediately after introducing that return, so it does not identify the two relics, their rooms, their timestamps or the route used to reach them.
Do not fill that gap with assumptions. If you are using the video, the Library portion itself is the authority for the missing relic names and locations. Based on the available record, the only confirmed advice is to revisit the area because two relics were missed earlier. Any more specific Library directions would go beyond the evidence provided here.
IGN also says the video wraps with a “secret” song used to get into the basement of The Great Organ room in Notre-Dame. This is one of the episode’s progression-sensitive secrets. The source establishes the song’s purpose and destination, but it does not provide the complete input, item requirement or activation sequence in the supplied text.
Analysis: treat the Notre-Dame section as a route gate, not as a simple bonus pickup. If you are following along and cannot reproduce the basement access, the issue may be a missing prerequisite or an omitted input detail rather than a problem with the collectible order. The source record does not confirm what the song requires, so this article cannot state the exact solution.
For a late-game cleanup, the most reliable approach is to separate confirmed objectives from unconfirmed leftovers. Start with the Hall of Mirrors items listed above, then use the Clock Tower segment for its Daedalus Crossing upgrades and complicated secret. Return to The Library when you are ready to resolve the two relics missed earlier, but consult the full IGN video for the details that are absent from the available source record.
- Use fast travel to reduce backtracking, but keep track of each destination before following the next timestamp.
- Record fragments, relics, weapons, clues, XP statues and DEF Up items separately rather than treating one category as proof of overall completion.
- Check the parenthetical counts against your own map progress, remembering that IGN defines them as map-specific progress markers.
- Do not label Hall of Mirrors fully complete solely because the video explores all rooms for Arcana. IGN identifies an XP statue and a DEF Up that were not showcased.
- Reserve the Notre-Dame basement goal for the secret-song portion, because the source ties that song to access beneath The Great Organ room.
Another common mistake would be assuming that every item shown in a late-game cleanup is newly available. IGN describes some of these stops as returns for things missed earlier, while other sections are included because a secret is complicated. The episode’s purpose is to consolidate progress, not to imply that all of the listed collectibles unlock at the same moment.
What remains unknown from the supplied record
The available source confirms the Hall of Mirrors and Clock Tower objectives, the return to The Library for two missed relics, and the Notre-Dame basement setup. It does not confirm the full Library route, the names of both Library relics, the exact secret-song method, or every clue included in the broader completion plan.
It also does not provide platform information, a release date, a completion time, a developer explanation or a tested claim about the fastest route. None of those details should be inferred from the walkthrough. The source is a video guide, and the evidence available here supports a checklist and route explanation rather than a complete map database.
For now, the key thing to watch is how the full video fills those gaps. The Hall of Mirrors and Clock Tower material provides a clear late-game structure, while the Library and Notre-Dame sections require attention to details that are not present in the supplied summary. Until those instructions are available, use this article as a confirmed-objective checklist and not as a replacement for the full walkthrough.
If you want another classic Castlevania experience while working through this cleanup, the catalog includes Castlevania III: Dracula’s Curse and Castlevania. They are relevant catalog entries for players interested in the series, although this article does not claim that either game shares Belmont’s Curse’s maps, collectibles or progression systems.